All posts by Halldor Magnusson

Flames of War House Rules

As with any game, the more battles you get under your belt, the more ideas you have to improve the way it plays. The advantage of having a decent group of dedicated players is that you can alter the original rules of a game and invent some new “House Rules” for use when playing each other.

We have added a few simple ones already (e.g. the Germans did capture some Firefly tanks in Normandy after D-Day, so we have added a Firefly option to the “Looted Panzer” platoon available to a Normandy German grenadier force taken from Fortress Europe), but a number of larger issues also jumped out at us as benefitting from some sort of house rule;

  • The destruction of buildings – there are no “official” rules covering what happens to a town or village that is hit by heavy fire.
  • The chance that any anti-tank weapon could theoretically hit a viewport or similar and render a tank in-operational, however briefly.
  • High trajectory can shoot over high features even if nothing can be seen on the other side, allowing for preliminary saturation bombardments etc.

So here are the rules we are playtesting to see if it is worth including them as House rules for our games. None are perfect and are either new suggestions or still being tested, if anyone chooses to try these out themselves, please let us know what you think.

Building destruction

All buildings are split into one of three categories;

  • Normal buildings – these are the standard non-military buildings found everywhere; houses, shops, town halls etc. These have 3 Building Points (BP).
  • Fortified buildings – structures that may have been designed to withstand attack but are not modern fortifications e.g. castles and some churches. These have 6 BP.
  • Modern fortifications – Bunkers, gun emplacements etc. These obviously just use the standard rulebook rules.

Buildings may be damaged or destroyed by any weapon with a 5+ Firepower rating or better. Weapons with FP 6 cannot damage buildings, neither can weapons with the “No HE” attribute as the shells would pass straight through with no real damage caused.

Shooting at Normal and Fortified buildings is simple as they are not designed to be concealed (like a bunker). Any building is automatically hit if within 12″/30cm of the attacking unit. If over 12″/30cm but within the attackers normal range, single storey buildings are hit on a 3+ and multi-storey buildings on a 2+.

Artillery can may range in on a building, in which the ranging in roll is a 2+, modified as normal. If a building is covered by an artillery template at all then it is automatically hit. 

If a building is hit, then then attacker makes an FP test – if successful the building loses 1BP (Breakthrough Guns deal 3 BP damage and therefore auto destroy a Normal Building). Bunker Busters automatically destroy any building they hit.

If a building is not destroyed in a single hit, then the occupants will have had a chance to escape when it becomes unstable. Any infantry  may make it’s basic save (3+) in order to escape the building. Surviving units from a destroyed building are placed in base contact with the ruins. 

All other building rules are as per the standard rulebook, such as division of rooms, occupation etc. 


“Stunning” a tank

All anti-tank guns have a certain level of penetrative and explosive qualities no matter how light they are. Even if a gun has no chance to actually seriously damage a tank, a lucky shot can still shatter scopes, explode near ammo etc and generally cause the crew of even the most heavily armoured AFV to be worried.


Any weapon with an AT value is at least 6  and FP of 4+ or better will cause a glancing hit if the tank’s owner rolls a natural 1 on their saving throw.

As the shock is more likely to be psychological than physical, the crew has to take a motivation test or bail out, rather than the usual Firepower test. 


Example: A Churchill  Crocodile has Front Armour 13. A Pz IV H platoon (AT11) shoots a platoon of Crocodiles and scores 2 hits. The British player rolls 2 dice and gets 3 and a 1, 3+13 = 16 so one is saved, the natural 1 however signifies hitting a viewport, weld line etc and so causes a glancing hit. The British players a motivation test to see if the Crocodile bails out.

Artillery conducting indirect barrages

It seems odd that an artillery platoon cannot choose to target something it knows to be there or that may have been indicated by friendly aircraft or such to be present. The idea behind this rules is to remove the chance of the “sniping” Tiger where it hides behind a rock, pops out to shoot, Stormtrooper moves back behind the rock and then repeats ad infinitum.


Artillery platoons with a staff team may choose their Aiming Point to be a team that cannot be seen by any friendly model on the board, this represents aircraft reporting rough positions or trying to predict enemy movements. This kind of barrage is ranges in on a straight roll of 5+ and has no modifiers or re-rolls. 

Artillery barrages conducted this way are inherently less accurate than those aimed at visible targets. This means that successful hit rolls must be rerolled. If the number of guns (or any other rule) causes the barrage to re-roll misses, then the two rules negate each other.


E.g a nine gun battery usually would either use a double width template and re-roll misses or use the devastating bombardment template. When aiming at a ground point, it either uses the devastating bombardment template and re-rolls hits, or it uses the double width template with no re-rolls of hits or misses.

Kit-bashing a Churchill Crocodile – Part I: The Tank

Long time since my last post, but I am still here and slowly still building tanks 🙂

As has been previously stated I like Churchills. In addition to the MkVI’s I have in my Flames of War army, I also wanted to have some Crocodiles flamethrowers.

Looking around, I saw that this would be a bit of a problem as no company seemed to do a reasonable 1:72 Crocodile model (or conversion kit) at a reasonable price (as I would need three of them). The closest I could find was the Airfix 1:76 kit, but having got an Airfix (supposedly) 1:72  MkVII I knew that the scale on the main tank body was completely off even for 1:76 and that it would look tiny compared to the Plastic Soldier Company MkVI Churchills. Also some of the elements of the Airifx kit are just a bit *nasty* such as the main gun.

Initially I thought I could just stick the fuel trailer on the back of a PSC Churchill and be done with it, but then I remembered that all Crocodiles were MkVII tanks and so the side hatches, turret, front plate with the drivers hatch etc were all different and so it wouldn’t look right.  However, looking through my bits box I did have a partially built Airfix MkVII and an Airfix Crocodile trailer so I thought why not use the appropriate pieces from the Airfix kit to convert one of my unbuilt PSC kits into a crocodile?

Looking at the primary differences between the kits and the MkVI/MkVII tanks it would involve:

  • Swapping the PSC cast MkVI turret for the Airfix cast/welded MkVII and adapting it to fit the PSC hull.
  • Fixing the various inaccuracies or bad moulding in the Airfix turret e.g. rear stowage, gun, lack of bevel, sighting vane etc
  • Removing the angular side hatches on the PSC side plates and replacing them with the Airfix circular hatches.
  • Adapting the Airfix front plate (with driver hatch and MG) to fit the PSC hull
  • Replacing the integral PSC exhaust system with the separate Airfix exhaust
  • Adapting the Crocodile trailer to fit the PSC hull (hoping there wasn’t too much variation)
  • General detailing and tweaking of the tank overall.

So with the above in mind I sat down one day to mush a PSC Churchill, an Airfix Crocodile and my bits box all together to hopefully get something decent out of it at the end.

The assorted references for this build include:

George Bradford’s excellent book “British Armoured Fighting Vehicles”

The Osprey/New Vanguard book “Churchill Crocodile Flamethrower”

The Osprey modelling book “Modelling the Churchill Tank”

Lloyd’s awesome website covering detailing a MkVII Churchill.

The kits

A fairly easy and obvious starting point but there are differences between the PSC and Airfix kits.

Sprues before assembling
Sprues before assembling

The most notable and immediate difference is that the PSC tracks and running gear are all a single piece – no spending three days assembling bogies. Beyond that, most difference are in the detail; the Airfix kit tends to have more separate hatches, exhaust etc than the PSC. However, I prefer the PSC turret construction and gun options.

The hull

The first and easiest section to modify and assemble was the hull. This was basically the standard PSC hull but with the Airfix MkVII driver hatch panel in place of the PSC MkVI one. The PSC hull has a small recess for part of the panel to fit into that isn’t present on the Airfix version, so it was filled with modelling putty to bring it flush with the surface. The panel is slightly lower than the PSC one so a strip of plastic cut from a spare piece of kit and some putty so fixed that.

Filled PSC hull front
Filled PSC hull front

The underside of the PSC hull lacking in detail so I cut down the Airfix underside, sanded it thin and then glued it to the base of the PSC hull. The shortened ends were blended in with putty.

Modified underside of PSC hull
Modified underside of PSC hull

The putty is not in this image, but it was added to blend in the small lip at the front and to create a shallower angle at the back (circled red). It took quite a lot at the rear, but made an almost seamless joint.

The last major alteration to the hull was the removal of the integral exhaust and the addition of the separate Airfix exhaust.

PSC hull with Airfix exhaust
PSC hull with Airfix exhaust

Additional detail is to be added, but later in the build.

Tracks and guards

The tracks were good enough out of the box, but the guards were distinctly not suitable for a MkVII.

Out came the knife and off came the square hatches from the PSC guards. After clipping the round hatches from the Airfix guards, round them off and popped them into place on the PSC guards.

Original guards and altered PSC guard
Original guards and altered PSC guard

The original PSC guard is at the top, middle is the Airfix guard and bottom is the modified PSC guard.

After trying to fit some spare tracks as appliqué armour, I noticed that the PSC guards had the tow cable in the wrong place to fit the tracks. Looking through my bits box I had some suitable diameter wire so I removed the relief plastic cable and replaced it with proper twisted wire in the correct place to then fit spare track links.

Guards with tow cable
Guards with tow cable

A little feature that makes the PSC guards outshine the Airfix guards is that the front of the guard is a separate piece that can be added or not as the detail underneath on the main guard is moulded. In reality, this front guard was often removed during service as it snagged, got bent etc, and if you wish to replicate this with the Airfix kit it requires cutting away the guard and then modelling the detail it covers (which is rather fiddly work at 1:72), so the fact that the PSC kit makes this little detail an option is rather nice.

The turret

The turret assembly probably required the most work to meld the PSC and Airfix components nicely. The Airfix turret has no base, only a long pin, so the first point was to remove this and check the turret would match the PSC base so that the new turret would fit the hull correctly. Thankfully, despite the Airfix hull being far too short compared to PSC, the turrets are almost identical in size so it would just take some putty and then a sand to join the two halves.

First though, the awful Airfix gun had to go – it’s thin, bendy and just nasty. The PSC gun on the other hand is straight and sturdy. However, the mountings in the turret are different so I had to cut the guns from their respective mounts and pin the PSC gun onto the Airfix mount. After snapping the mount back in and replacing the mantle, the turret suddenly looked a whole lot better.

Partially remodelled turret
Partially remodelled turret

As can be seen in the photo above, the match was very close and just needed some additional putty to close the gap.

Now that the body of the turret was suitable, I turned to the extra details – the rear stowage box was not quite right, the cupola needed changing so I could mount a commander in it, there was no sight vane or aerials on the turret and so on. The biggest issue though was a lack of bevel at the base of the turret that was characteristic of the MkVII. So out with the putty again.

At least that was what was supposed to happen. However I was trying to keep track of the changes in my head rather than writing a list to follow so I ended up totally forgetting about it until I had already nearly finished the turret, so I will return to that detail later.

Detailed turret side view
Detailed turret side view
Detailed turret front view
Detailed turret front view

The sighting vane was made from a paper clip and aerials are piano wire. One is incorrect though and I really should have checked first, so needs to be replaced. The roll is an old piece of stowage from the bits box tied with thread, the front spare tracks are from the Airfix kit and the packs and other tracks are from various PSC kits, as is the new cupola, commander and rear stowage bin. The small patch of putty next to the commander is the result of my overzealous attempt to remove the internal pin by bending not cutting – it didn’t break but the top of the turret did – cue a quick putty repair.

So that was the bulk of the work done to convert it to a MkVII, now to finished and make it a Crocodile.

Crocodile Tank Modifications

The adaptation of the MkVII tank to a Crocodile is not very complex – the front machine gun is replaced with a flamer, the pipe runs under the tank towards the rear and there is a tow hitch attached.

Modified front of tank
Modified front of tank

At the front end it is really simple – the only real difference is the replacing of the besa mg with the flamethrower nozzle. The Airfix flamethrower is a little on the large side though, so I cut it back slightly and re-cut the angle on the top. Above the hatch and nozzle you can see where the panel needed to be patched in with spare sprue and putty to correct the height difference between the kits. The hitch on the front is two loops cut from the rear of the Airfix guards, glued together with a bent piece of wire making the hitch. The inside part of the track guard is still projecting, but will be cut back.

Underneath I made a slight mistake – I misread the instructions and glued the fuel-line down the centre of the hull rather than offsetting it. Thankfully I noticed while the poly cement was still tacky and could move it to the correct position.

There should have been a picture here showing the altered base and rear before painting, but I somehow missed it and forgot to take a photo.

Once the Crocodile alterations were made, the only other odds and ends to do were to add some further detailing in the way of fuel cans, stowage etc to the hull of the tank and then it was time to move onto the trailer.

Dave

My first completed unit in a long time

I enjoy playing wargames, I enjoy making terrain and I enjoy having nice looking painted armies. However I do not enjoy painting infantry and so usually this aspects of my gaming gets left well alone, but not this time! I decided that as I am starting an army totally from scratch for once that I would try and paint it as I go. In order to make myself also paint the accursed infantry, I made a rule – one unit of non-infantry, then one unit of infantry.

As I like them so much, my first unit just had to be my Churchills. They are not perfect, but I have been out of painting and modelling for some years so I think they are acceptable and I certainly have (re)learnt a few lessons to apply to my future painting.

Three Mk VI Churchills
Three Mk VI Churchills
Front detail
Front detail
Command tank
Command tank
Side detail of command tank
Side detail of command tank
Rear detail of command tank
Rear detail of command tank

As I said, not perfect but will do as a practise run 🙂

Now onto some infantry…….ugh 😦

My gaming is….Mostly Tanks!

As many people do, I have a number of different hobbies. In the last few years I have also blogged about my various hobbies. Some blogs have lasted only a short while, but others continued (and still continue) for longer. The biggest, most popular and longest running have been my Resto druid blog (now defunct as I no longer play WoW) and my blog detailing being a Viking re-enactor.

Now it is time for me to start a new blog once more as another one of my hobbies picks up again and I have hundreds of ideas about it – wargaming.

While I have been a wargamer for many years, living in the middle of nowhere means that opponents are often hard to find and meet up with regularly, so I tend to find that it gets dropped for a while and then picked up again. Recently I have found that one of my friends plays Saga, and another expressed interest in WWII gaming. After a bit of a hunt around we decided on trying out Flames of War, but in 1:72 rather than 15mm due to an abundance of cheap models.

So with this in mind I have started assembling a variety of Late War British units with the ultimate goal of fielding armoured squadrons (both “normal” and recce). Hopefully this blog will detail my builds, thoughts, kitbashes, paintjobs and such that comes from my current wargaming.

Dave